๐BaseEntity
Last updated
Last updated
Function | Arguments | Return |
---|---|---|
m_iHealth
int
m_iMaxHealth
int
m_flGravityScale
float
m_flFriction
float
m_flElasticity
float
m_flTimeScale
float
m_vecAbsVelocity
m_vecVelocity
m_vecAngVelocity
m_vRenderOrigin
m_vecAbsOrigin
m_vecOrigin
NEXT VARIABLES READ ONLY
R
R
m_fFlags R
int
isEnemy R
boolean
is enemy for local player
isPlayerPawn R
boolean
isPlayerController R
boolean
handle R
int
m_bTakesDamage R
boolean
m_ubInterpolationFrame R
short int
m_hSceneObjectController R
int
handle
m_nNoInterpolationTick R
int
m_nVisibilityNoInterpolationTick R
int
m_flProxyRandomValue R
float
m_iEFlags R
int
m_MoveType R
int
m_nActualMoveType R
int
m_flWaterLevel R
float
m_nWaterType R
short int
m_bInterpolateEvenWithNoModel R
boolean
m_bPredictionEligible R
boolean
m_bApplyLayerMatchIDToModel R
boolean
m_bPredictable R
boolean
m_bRenderWithViewModels R
boolean
m_DataChangeEventRef R
int
m_nCreationTick R
int
m_bAnimTimeChanged R
boolean
m_bSimulationTimeChanged R
boolean
m_iTeamNum R
int
m_hOwnerEntity R
int
handle
GetBonePos
int (bone id)
GetBonePos
string (bone name)