๐Ÿ—BaseEntity

Variables

VariableTypeDescription

m_iHealth

int

m_iMaxHealth

int

m_flGravityScale

float

m_flFriction

float

m_flElasticity

float

m_flTimeScale

float

m_vecAbsVelocity

m_vecVelocity

m_vecAngVelocity

m_vRenderOrigin

m_vecAbsOrigin

m_vecOrigin

NEXT VARIABLES READ ONLY

R

R

m_fFlags R

int

isEnemy R

boolean

is enemy for local player

isPlayerPawn R

boolean

isPlayerController R

boolean

handle R

int

m_bTakesDamage R

boolean

m_ubInterpolationFrame R

short int

m_hSceneObjectController R

int

handle

m_nNoInterpolationTick R

int

m_nVisibilityNoInterpolationTick R

int

m_flProxyRandomValue R

float

m_iEFlags R

int

m_MoveType R

int

m_nActualMoveType R

int

m_flWaterLevel R

float

m_nWaterType R

short int

m_bInterpolateEvenWithNoModel R

boolean

m_bPredictionEligible R

boolean

m_bApplyLayerMatchIDToModel R

boolean

m_bPredictable R

boolean

m_bRenderWithViewModels R

boolean

m_DataChangeEventRef R

int

m_nCreationTick R

int

m_bAnimTimeChanged R

boolean

m_bSimulationTimeChanged R

boolean

m_iTeamNum R

int

m_hOwnerEntity R

int

handle

Functions

FunctionArgumentsReturn

GetBonePos

int (bone id)

GetBonePos

string (bone name)

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