attack1_start_history_index
int
attack2_start_history_index
attack3_start_history_index
subtickAngles
vector
prediction
boolean
leftHandDesired
buttons
long int
buttons that player hold (bitflag)
buttonsChanged
buttons that state changed (optional, we already make that๐) (bitflag)
buttonsScroll
buttons that apply something only in current tick (no state change needed) (bitflag)
Last updated 1 year ago