All variables and functions from BaseEntity also can be used here. Read more:
m_flFlashMaxAlpha
float
m_flFlashBangTime
NEXT VARIABLES READ ONLY
R
m_ArmorValue R
int
m_bIsDefusing R
boolean
m_bIsScoped R
GetEyePosition R
vector
not a fuction ๐
m_bIsBuyMenuOpen R
m_qDeathEyeAngles R
m_bInBuyZone R
m_bInBombZone R
m_nWhichBombZone R
m_flStamina R
m_bGunGameImmunity R
m_bIsWalking R
m_aimPunchAngle R
actually lasted angle from m_aimPunchCache
Last updated 1 year ago